Normal Painting
Normal Painting is a type of map source that enhances surface detail by applying height and normal information to give a sense of depth to the mesh surface.
How to use it
In the Map Source group properties, click Add Map Source > Height.
A Height Map Source will be added. Check Height as Normal.
Change the Material Mode to Preview to see the Height-Normal applied in real-time.
Properties Group Properties
Texture
This feature allows you to customize the brush by applying textures.
Value
Determines the height value of the Brush. Based on a Background Value of 0.5, values closer to 0 will appear as engraving, while values closer to 1 will appear as embossing.
Height Map Source Group Properties
Texture
Sets the height of the background.
Value
Adjusts the intensity of slopes when generating a normal map from height map information.